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Standard Quality Best Quality DESCRIPTION
3 MB bytes
19 minute download
(using dial-up)
23.5 MB bytes
148 minute download
(using dial-up)
Verbosity Demonstration Video - this video explains the game rules and allows the viewer to see actual game footage. The subtitles reiterate situations in the game and explain what the player is doing.

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Features and Benefits
System Requirements
Comparison
Purchase

Show Verbosity's RATING

This game has been rated E for everyone by the Electronic Service Rating Board.

ERBOSITY
Tools for the mind!™

 

is the 1st in a series of family games. This version contains over 1,500 English-language terms divided into categories ranging from 1st grade through college level.

Challenges all who play across the widest possible peer group - ages 8 and up!
Educates regardless of intellectual background - from 1st grade through post graduate.
Allows up to 4 people (of all ages) to play competitively against each other.
Includes an Internet-voice-phone headset and integrated communication software that allows the player(s) to conference call with friends and family all over the world at no cost!

SYSTEM REQUIREMENTS
Operating System: Windows® 98, NT 4.0, 2000, Me or XP
Processor: Pentium® II or higher ( or a really fast Pentium 133+ )
Memory: 48 MB RAM
Hard Disk Space: 4 MB Free
CD-ROM Drive: 16X Speed
Video: 1 MB SVGA Adapter*
Sound: SoundBlaster or 100% compatible card* (Optional)
DirectX: Requires DirectX version 5.0 or better (included)

* Indicates device should be compatible with
DirectX 5.0 or higher.


Verbosity Game CD and Jewelcase

Verbosity-Tools for the mind!™ is a fun and challenging game designed to bring vocabulary-enhancing, family entertainment into the home. It is a strategy game filled with many twists, turns, and sudden changes of fortune as players trek across the various puzzle paths seeking out the lost Cosmic Coins needed to win. Players aggressively calculate moves against each other, taking the necessary risks needed to leap ahead and win. Up to 4 players may compete together on the same computer or over the Internet, educating from grades 1 through college level.

 

Verbosity - Tools for the Mind!™ is truly the world's 1st computer-based educational family game that challenges all who play. Verbosity - Tools for the Mind!™ educates everyone who plays the game, regardless of intellectual background. Up to 4 people of all ages can play competitively against each other. Verbosity - Tools for the Mind!™ contains a NET-GAME feature allowing players to link up with friends on private local area networks, wide area network/intranet at schools or via the world-wide-web's Internet. The game comes with an Internet-voice-phone that enables up to 4 people to talk with each other while playing the game. Yes, talk with your friends anywhere in the world at no cost to you. All of these features contain in one single game!

Internet-Voice-Phone headset


When you purchase VERBOSITY - Tools for the mind!™, you get the CD-Rom and the Internet-Voice-Phone headset. These materials are all that's needed to:

educate and entertain the entire family...
link up and play with friends over the internet...
converse with family and friends all over the world at no cost!

VERBOSITY - Tools for the mind!™
is available through our website, select individuals and special organizations.

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FEATURES & BENEFITS

Verbosity - Tools for the mind!™ is a computer board game designed for the entire family. The game has many features.

It ...
brings the family together...
inspires communication, family cohesion, laughter and competition;
and provides educational edification.

Introductions to many of the subjects children must learn have the most positive results when these introductions occur at home. Children are most impressionable and receptive to learning in these formative years. The advent of recent technological advances and the progressive improvements in home computers have paved the way for a paradigm shift in home learning. Enter, Verbosity - Tools for the Mind!™.

Verbosity - Tools for the Mind!™ is an educational family board game designed to increase the vocabularies of the players while simultaneously providing a venue of home entertainment. It's unique peripheral learning environment places direct focus on game strategy while indirectly adding to the players' vocabulary.

The benefits are limitless when you develop a strong vocabulary. Just think. . . so much power in the words you use. Change a few words, change a lot of lives.

Gameboard

 

 

Verbosity - Tools for the mind!™ includes many features and benefits such as

1,500 words - need-to-know words recommended by multiple reputable sources; these words are considered critical to educational growth and scholastic advancement
Full multiplayer support - up to 4 players can play simultaneously. The player can play alone, against one or more computer players or against friends.
6 education levels - players can select words ranging from 1st grade to college level!
Peripheral Learning Environment - a teaching concept allowing players to build and expand their current vocabularies indirectly while direct focus is on game strategies. The learning process occurs no matter what!
Internet-Voice-Phone technology - players can truly "chat" with each other over networks and the Internet thanks to the convenient headset/microphone combination included FREE OF CHARGE with Verbosity - Tools for the Mind!™

Net-Game Support - Local Area Network and Internet multiplayer competition is fully supported. Challenge friends or family members to a game through a network or over the Internet!

28 game boards - simple, straightforward design allows players to concentrate on basic winning strategy instead of complex move combinations!
4 distinct token shapes - players can instantly know their game piece identifying the unique shape and specific color (up to 4 colors each for 16 possible combinations)!

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COMPARISON
Here are some basic caveats with today's games:
Computer-based Educational games usually aren't family games at all.
Family Educational games usually divide the family.
Classic family games eventually bore adults.

Computer based Educational games usually aren't family games at all.
Single player games. Just think, who likes to dine alone?
They usually feel like school. Although typical educational games make a great alternative in the classroom, they do not transition well to the home. The educational content and delivery method quickly bore children. It's too much like bringing the school home.
Parents taking a passive role. The passive role of sitting a child in front of an educational computer game, then observing the child's progress while cheering on the sidelines depicts today's parents. This thought process may be the norm in most other environments but, when playing either physical or video games, the gaming experience is made much more interesting when parents play along.
The typical age barriers. Usually educational games have a very finite age barrier, making it impossible for 9 years old players to compete with adult players.

Family Educational games usually divide the family.
Who's the smartest. These games usually do little more than identify who's the brightest in the group. Games like Trivial Pursuit,
Jeopardy, Who Wants To Be A Millionaire, Wheel Of Fortune and Scrabble, usually test what you already know. Trivia-based games and TV game-show games usually spark feelings of nostalgia, making them really popular with the older adults. The interest in these games by child players drops off rather quickly as the game progresses.
Intimidating. Since basic trivial type games test what a player already knows, the younger members lose interest in predictably short times.
More age barriers. Just like educational games, it impossible for 9 years old to truly contend with adult players. The younger players just haven't been alive long enough to gather the trivial facts that these games require.

Classic family games eventually bore adults.
Mundane play mechanics. Games with simplistic rules like Clue, Candyland, Chutes & Ladders, Trouble, Operation and Life often become unexciting to adults. Younger children really get into these concepts, but older kids and adults quickly become uninterested after playing a few games. Even the younger children eventually tire of these games.
Modern day gaming. Today's successful action-based video games are interactive, requiring the player to implement genuine decision-making strategies. Every child that has ever played any modern day electronic game can readily feel the difference between classic board games and modern video games.
Attention spans.

The attention spans of adults and children are held by completely different stimuli. Children thrive on kinetic, kaleidoscopic images constantly moving and changing whether on a game board or on the computer screen. Music as a pacesetting guide is also important. Adults prefer thought-provoking facts or information that must be recalled. Retention and repetition is usually important when adults venture into the domain of the gaming world.

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